DOOM 2016/Eternal Weapons REVAMPED
What’s changed from the original?
This add-on implements certain features that were absent from the original DOOM 2016/Eternal Weapons Add-On by Rex. Here’s a breakdown of the features included (mostly from Eternal):
General/Equipment related changes:
- Freeze-bomb has dynamic freeze times; duration is dependent on enemy max health; affected by damage scaling
- Blood Punch can now hold two charges
- Frag Grenade can now hold two charges
- Frag Grenade spawns cluster grenades on kill
- Additional sounds from DOOM Eternal added
Heavy Cannon:
- Micro-Missiles Primary Charger Implemented
- Micro-Missiles now slightly home towards enemies
- Precision Bolt can activate SLOB for Lock-On Rockets
Plasma Rifle:
- Buffed Heatblast charge rate
- Microwave Beam can pierce multiple enemies
Super Shotgun:
- Added SFX Option for DOOM: The Dark Ages SSG
- Meathook mobility improved
Rocket Launcher:
- Increased Lock-On Speed
- Added Proximity Launcher and Explosive Array Upgrades
- Can now be SLOB’ed
- Dual Lock-On Implemented; multiple targets or the same target can be locked on twice
- Rockets can be grappled on by the meathook
Chaingun:
- Added Shield Bash and Shield Launch Mastery
- Added Ultimate Cooling Mastery
Ballista:
- Insta-Salvo mastery added (Arbalest reloads faster when hitting a target)
And more I probably forgot..
Credits:
iD Software – creating DOOM Eternal and its assets
Rex – creating the original DOOM 2016/Eternal Weapons add-on