Earlier Imperial Intrigue and Better Imperial Favor 更早更平衡的天子机制
This mod made imperial intrigue mechanics unlocked on 190 and tweaked lots of imperial favor related stat. Overall imperial favor is harder to gain, and easier to occur enemy of Han. Please let me know if you have any suggestion.
This mod should compatible with saved game, but I suggest to start a new one. Compatible with mod that doesn’t edit dlc07_imperial_intrigue.lua.
Changes:
Imperial intrigue mechanics unlocked on 190 ;
High IF won’t increase relationship;
IF gain from high public order limited to 3 per turn;
Commendary with medium low public order will decrease IF by 0.5 per turn.
IF will slowly decrease overtime when exceeded 50, -1 per turn for 50-60, -2 per turn for 60-70, -3 per turn for 70-80, -4 per turn for 80-90, -5 per turn for 90-100;
IF bonus from high level faction leader of emperor protector was decreased from 2 to 1;
Way of great peace tech will give 1 IF per turn, and mandate of heaven tech will decrease 1 IF per turn;
Edited faction unique resource’s effect on IF;
The auto claim enemy of Han’s IF boundary was expanded to 15 IF from 10. Player’s time for the increase IF mission was decreased to 4 turns fron 10 turns;
Having treaties with enemy of Han will decrease a faction’s IF;
Increase IF action cost increased to 10 from 5 and can no longer target enemy of Han, decrease IF action’s cost decreased to 8 from 10, declare enemy of Han’s cost decreased to 20 from 25;
Decreased the chance of AI to increase IF for friendly faction;
Increased event and mission’s IF reword or penalty;
Decreased extra food’s IF increases, increased neegative food’s IF penalty;
Post assault battle IF decreases will only depends on how many enemy the faction killed instead of also a positive IF gain from the faction’s own casualty;
Reduced the impact of other faction’s increase or decrease player’s IF action;
Now battle with non-Han factions (yellow turbans, bandits, naman, rebels) can gain IF as more enemy killed in the battle. Winning the battle can provide more IF than losing. However, if the han faction lose too many men during the battle the IF gain will decrease or even lose IF;
Winning defensive battle against enemy of han will also increase IF as winning attacking battle with them in vanilla.