Hoburg Economy Mod
This mod attempts to bring the hoburg classes to parity with factions that are not defined by being slow, without removing their intrinsic slowness. Horticulturists gain the ability to summon messenger crows in farms with weed. Clockwork Horrors gain +1 initiative to their sword attacks, +50% hp and armor, and elemental bonuses as the other constructs do. Burgmeister and Markgraf class can both turn hoburg villages into fortified hoburgs, which have been buffed slightly. Additionally both classes can use ancient forests, wooden towers, and hoburg villages as citadels for recruitment. Some Markgraf commanders gather weed. Ravenous Curse is replaced with a ritual that converts farms into hoburg villages and ghouls. Flesh Rite now requires graveyards. Hobmark troops receive larger shields and hammerers gain +1 hp and strength. Little Soulless can be upgraded into pikeneers. All iron-recruited infantry can be upgraded by Nekromants via large quantities of weed and legal contracts into seemingly unchanged versions that become undead variants on death. These contracted troops can also be recruited directly for the same total cost if certain commanders have been acquired. Many recruited troops for both classes are made much cheaper and/or more convenient to recruit. A Burgmann/Markmann is always available for recruitment each turn. The chances of recruiting Horticulturists, Horologists, and Nekromants have considerably increased. This mod is intended to be fully compatible with the Necromantic Reorganization Mod. The c5m file is commented thoroughly and quite readable for the curious.