Simple Progression System for Arma 3

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Authors: Broken_Algorithm, Rad

Last revision: 21 Oct, 2025 at 21:41 UTC

File size: 119.9 KB

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Description:
What is this mod?

This mod was created to satisfy our need of any sort of progression in our COOP group. The mod is inspired by the RPG-like passive skill system in Escape From Tarkov, although much simpler.

We wanted to create a progression system that would give players something to work towards, independent of the mission, a system to reward playtime and gameplay. This mod is primarily intended for units and groups that play coop missions.
This mod is not intended for public PvP gamemodes. Although it will work, abusing the system can be easy so it is not recommended.

How does it work?

This mod is client-side (for now). It works by tracking player’s actions trough events, and saving their progress. The progression carries over to any server/mission that you play!

IMPORTANT Note: Effects of progression are applied in real time, but for performance reasons, they’re only saved upon death or when the Progression menu is opened.

The Player will always have an action in their action menu called "Progression menu" which will open the menu that shows all of your progression.

In this menu you can see the progress of your passive skills, as well as acquire rank promotions and combat traits. Combat traits are a part of vanilla Arma, but they’re normally linked to the selected character that you’re playing (I.e. Combat Life Saver has the "Medic" trait).

Our system tracks all score gained by the player. The score is used as a currency when you’re acquiring combat traits or a rank promotion. Acquiring a combat trait while you already have one or more, will heavily increase it’s price. Higher ranked players get discounts on combat traits.

Here’s a table of costs for rank promotions:

RANK
POINT COST

PRIVATE
START RANK

CORPORAL
250

SERGEANT
500

LIEUTENANT
750

CAPTAIN
1000

MAJOR
2500

COLONEL
5000

Passive skills

Our passive skills are Recoil control, Sway control and Strength.

Recoil control is a self explanatory skill. It is leveled over a long period of time by firing any handheld weapons.

Sway control is your character’s ability to keep the gun steady while aiming. It is normally leveled by performing certain actions such as resting or deploying your weapon. Like recoil control, this skill is also leveled over a very long period of time.

Strength affects your character’s ability to carry heavy gear, and it’s impact on stamina. Higher level strength will allow you to carry more gear without decreasing your stamina as much. Passive leveling of this skill is super slow, much slower than the other two skills. The best way to level strength is by having a workout. You can do this trough the Progression menu.

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