Chaotic NPCs v. 3.2

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Author: Oblio

Last revision: 21 Oct, 2025 at 16:31 UTC

File size: 134.08 KB

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Description:

Some more NPCs, just to help you to grind less, bring a bit of extra variety or just having fun with some "unexpected" talent.

Prepare the money bag!

[Changelog]

– Updated to v1.0 of the game
– Fixed NPC summons not being consumed

[What now?]

I was thinking about adding a lot more settlers with some different features, don’t know exactly what kind of features, but will be something useful.

[Current content]

– 12 new NPCs, each one which unlocks new items during your gameplay

Gatherer: Sells every type of wood and stone, including clay and obsidian.

Cultist: Sells the boss drops.

Designer: Sells every cosmetic item in the game, even the unobtainable ones.

Elder Warior: Sells mobs drops.

Dimensional traveler: Sells incursions drops you obtain during incursions, like essence, bars, armor and weapons.

Collector: Sells trinkets you usually find in chests or by rare mobs after defeating the boss of the corresponding biome (exception made for trinket already sold by vanilla NPCs).

Weapon master: Like the Collector, but with weapons!

Trapper: Sells every trap after killing the relative biome boss.

Engineer: Sells every wiring thing, just to have everything with you.

Fool: a very fast NPC.

Last stand: heal itself to full-life each time it recives an hit.

Knight: +50% armor and twice the life regen in comparison with a normal settler.