Chaotic NPCs v. 3.2
Some more NPCs, just to help you to grind less, bring a bit of extra variety or just having fun with some "unexpected" talent.
Prepare the money bag!
– Updated to v1.0 of the game
– Fixed NPC summons not being consumed
I was thinking about adding a lot more settlers with some different features, don’t know exactly what kind of features, but will be something useful.
– 12 new NPCs, each one which unlocks new items during your gameplay
– Gatherer: Sells every type of wood and stone, including clay and obsidian.
– Cultist: Sells the boss drops.
–Designer: Sells every cosmetic item in the game, even the unobtainable ones.
– Elder Warior: Sells mobs drops.
– Dimensional traveler: Sells incursions drops you obtain during incursions, like essence, bars, armor and weapons.
– Collector: Sells trinkets you usually find in chests or by rare mobs after defeating the boss of the corresponding biome (exception made for trinket already sold by vanilla NPCs).
–Weapon master: Like the Collector, but with weapons!
–Trapper: Sells every trap after killing the relative biome boss.
–Engineer: Sells every wiring thing, just to have everything with you.
– Fool: a very fast NPC.
–Last stand: heal itself to full-life each time it recives an hit.
–Knight: +50% armor and twice the life regen in comparison with a normal settler.