Biomass

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Author: TR0LL

Last revision: 13 Jun, 2024 at 22:40 UTC

File size: 1.15 MB

On Steam Workshop

Description:

The vanilla Continental Dawn scenario is great, but how come as we’re hitting our stride with agriculture, there seems to be very little left to hunt. Then its a scramble to get your population up farming… and fed without overload… Raiders are still doing just fine, always fresh, always well fed.

Looking at what’s happening behind the scenes, fauna evolution has mostly been replaced by extinction. The amount of total biomass on the land has dropped… significantly.

This scenario, “Biomass”, is an attempt to keep the resource level more constant by replacing fading animals with like animlas that would occupy roughly the same niche. Tameable animals replace tameable, herbivores replace herbivores, predators replace predators… all with roughly the same biomass by converting disappearing animals to numeric resources then adding those resources to the newly evolving animal groups by increasing their numbers in that ratio.

Hopefully you’ll enjoy a very similar scenario to the vanilla, but with the addition of stable fauna resources, providing the option of remaining a hunting clan for longer, and seriously reducing your farm load.

Please let me know if something doesn’t work or may be improved

Acknowledgement: @tanyfilina.
This basic idea came from “New Continental Maps”, thank you.