Project – T.O.W.E.R
– [ ᴛᴏᴛᴀʟʟʏ ꜱᴇʀɪᴏᴜꜱ ɪᴍᴘᴏʀᴛᴀɴᴛ ɪɴꜰᴏ (ꜱᴇʀɪᴏᴜꜱ) ] –
Map has been made for the map maker contest with the unique gameplay theme and the Map may be extended in the future, just to be more difficult. This is yet my most difficult and most challenging project i’ve worked on from both a technical standpoint ᵃⁿᵈ ˢᵒᵐᵉ ᵒᵗʰᵉʳ ˢᵗᵃⁿᵈᵖᵒⁱⁿᵗˢ. The map is challenging so don’t expect to survive on your first try, however the more you play, the more secret shortcuts you’ll discover, some allowing you to even skip entire sections of the map.
This map was very tiresome and despite the fact that i had 2-3 months to finish it, i still didn’t add all the features i wanted and had to cut out some content such as the true final boss and the super-modern fancy looking weapon auction house (or room, i guess)
While making the map, i also encountered a lot of bugs, most of who’m fixed, despite this, avoid teleporting/grappling at buildings or dashing into the set direction as specte, because there is a chance you’ll teleport in em’.
– [ ꜱᴏᴍᴇ ᴜɴꜱᴇʀɪᴏᴜꜱ ꜰᴇᴀᴛᴜʀᴇꜱ (ᴅᴇꜰɪɴᴀᴛᴇʟʏ ɴᴏᴛ ɪᴍᴘᴏʀᴛᴀɴᴛ) ] –
1. Rushed ending
2. Many small shortcuts
3. Few puzzle parts and a lot of platforming
4. All takes places in a single building which you can exit
5. T.O.W.E.R stands for "ᴛʀᴀᴅɪɴɢ ᴏꜰ ᴡᴇᴀᴘᴏɴ ᴇɴᴅᴜʀᴀɴᴄᴇ ʀᴇꜱᴜʟᴛꜱ"
(bad acronym, i overworked on the concept).
6. Details, and a lot of fancy FX, especially in that one spectre room with cool candles and glass floor
7. and more… (not really)
Special thanks to Camocho and Ocean man for resistance soldier and explorer textures.