Desert Storm
You’ve fought in bars, discos, prisons, even in the midst of a pirate revolt! Now it’s time to take it to the sands…
Welcome to the Desert!
In the second largest level I’ve made so far, there are roughly 15 sections of enemies to fight off in this dim desert town. Alongside 7 bosses (not including minibosses) and plenty of logic zones. All rooftops are accessable, and if you happen to get out of the map (which you can) there are some secrets for you to find.
You and your caravan were on an expedition after your countless battles, when you suddenly saw a flaming cargo plane breeze through the air and crash at a nearby town. After traveling to the town, you realize it’s not just a civilian encampment, but the small militia of Gurlak-Ton.
-Large scale map.
-Accessable rooftops & small-scale parkour.
-159 enemies.
-7 bosses.
-Several allies to meet and assist.
-7 Fully furnished buildings & multiple alleyways.
-Weapons belong in appropriate places. (Gardening tools at farm, modern weapons around cases and airdrop.)
-Many secrets & hidden weapons (some outside of the map.)
-Plenty of places to tresspass, try and sneak in or around instead.
-Enemies may try and invade shops and buildings, possibly alerting that section.
-Enemies in the backyard cooking area may huddle under the stairs.
-Enemies using the stairs in the gang hideout may clip through the wall a bit, more noticeable if they carry a weapon.
-Lag. (Depends on computer)
-Stuttering. (Depends on computer)
-Blood not staining the sand. (Probably cause the area is too big, or some sort of decal limit.)
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