Village and Dungeon Sub-Biomes

If you liked this item, please rate it up on Steam Workshop page.

Author: shadowwolftjc

Last revision: 28 Mar, 2025 at 20:43 UTC

File size: 42.18 KB

On Steam Workshop

Description:

Adds various sub-biomes to various main biomes, each of which possesses landscapes that are populated by parts of sprawling dungeon complexes or villages/towns. Designed to serve as an alternative towards relying on visiting dungeons or villages/towns for quests (such as the scanning quests), which typically spawn before seed-based terrain generation kicks in (which, in turn, may be problematic for computers to handle in large numbers, and may be tedious to find when they’re few in number, while planets are, say, extra-massive, such as at least 100x as massive).

This mod aims to alleviate those problems, by relying on lots of microdungeon spawns (which are also tied to seed-based terrain generation, and thus, will only spawn when it needs to be spawned) to create something close to approaching the density and scope of a main dungeon or populated town/village.

Note: This mod requires the Village and Dungeon Biomes (Base) mod to work, since it was designed to implement that mod’s biomes into planet generation as secondary biomes, much like its sister mod, Village and Dungeon Secondary Biomes, which does the same, only as secondary biomes instead. (Both sister mods could also be used together, though this would result in more populated worlds.)

Suggested Mods:
– Mods that drastically increase planet size (preferably without increasing dungeon count), such as these:
0.1x Realistic Scale Worlds (Complex Edition) (This mod was made with that mod in mind specifically.)
Reworked planet sizes
10 times bigger planets
100 times bigger planets
1000 times bigger planets
— I’d also recommend a mod to go alongside those bigger planet mods that’ll make it easier for newer players to reach the outpost. A mod like this for example (to do away with the need to search for any ancient gateways to power up with core fragments).
Sub-Biomes as Secondary Biomes (With both mods installed, every vanilla Starbound biome region’s sub-biome arrays are cleared, only for them to be repopulated with only the village and dungeon biomes.)

Note: Although this mod shouldn’t conflict with any mods that don’t remove any of the vanilla biomes (including Frackin’ Universe), there are no current plans to add full mod support for said other mods’ biomes (meaning that they won’t normally spawn on those modded planets without additional support from other mods).

License: CC-BY-4.0

Download
Required items:

Click the title to search on this site.


Village and Dungeon Biomes (Base)Steam Workshop