Village and Dungeon Biomes (Base)
Adds biomes, which possess landscapes that are populated by parts of sprawling dungeon complexes or villages/towns. Designed to serve as an alternative towards relying on visiting dungeons or villages/towns for quests (such as the scanning quests), which typically spawn before seed-based terrain generation kicks in (which, in turn, may be problematic for computers to handle in large numbers, and may be tedious to find when they’re few in number, while planets are, say, extra-massive, such as at least 100x as massive).
This mod, in combination with either of its companion mods, aims to alleviate those problems, by relying on lots of microdungeon spawns (which are also tied to seed-based terrain generation, and thus, will only spawn when it needs to be spawned) to create something close to approaching the density and scope of a main dungeon or populated town/village.
Note: This mod is designed to serve as the base for other mods to use (to conserve on disk space). As such, it won’t do anything by itself unless other mods actually add these biomes into planet generation, such as either of these companion mods:
– Village and Dungeon Secondary Biomes
– Village and Dungeon Sub-Biomes
Note: Both could also be used together, though this would result in planets being more populated than intended.
License: CC-BY-4.0