Chivalry: The Castle
This is a wave-based map that functions off buttons. Therefore, all skill level players can take their time with this map.
Estimated time to complete this map (Normal Mode): 25 – 30 Minutes I’m still sorry Quills lol
Multiplayer Compatibility: Should work just fine (as fine as PTTR Multiplayer gets anyways)
• 16 Waves (255 Enemies)
• Custom Music, also changes as you progress through the waves.
• Theme-based, most of the weapons you would expect to see in a medieval era.
• Medieval people (Thanks to Supa Player’s epic texture pack)
• Bloodbath Mode , an optional gamemode where you fight all 16 waves at once (and God help you if you do this)
• Some hidden secrets 🙂
• Sandbox Room
Beta Testers
• Supa Player (and for helping test it in Multiplayer)
• Dahcuesta
Textures
Supa Player – Both of his Medieval texture packs used in this map.
Prefabs
• Chillshark2003 – Himself prefab
• This is my first wave-based map
• The ending hints to the theme of my next wave-based map
• The combat music used is from the game, Soulworker, which I play.
• The pre-combat and end music are from the same pack I used in Soul Jumper.
Required items:
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Soulworker - Battle Themes — Steam Workshop
Soulworker - Other Themes — Steam Workshop
Medieval Peasants Texture Pack — Steam Workshop
King + Footmen Texture Pack — Steam Workshop