Better After Quest

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Author: Null

Last revision: 22 Jan, 2025 at 15:48 UTC

File size: 223.28 KB

On Steam Workshop

Description:

Characters no longer gain negative quirks and disease after quest, regardless of whether the quest succeeded, failed, or was abandoned.
They can still start with negative quirks, get them from interacting with curios, from stress relief activities.
The chance of getting positive quirks after quest is doubled.