Clear Universe w Xenon

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Author: rudi

Last revision: 14 Jul, 2024 at 23:39 UTC

File size: 86.18 KB

On Steam Workshop

Description:

Not updated for content added in 8.00 and later. This means that most of universe will be cleared except for what’s added in 8.00 and later, and so over time this mod will drift more from ideal state, however it should mostly work.

Please feel free to take on this mod and update it more, right now I don’t have much time to work on it.

Each faction starts with only two sectors – enjoy universe developing from almost nothing! Xenon are untouched in this version. For 2 sector, easier xenon presence, try "Clear Universe" mod; or for xenon defense station in each empty sector, try "Clear Universe w Max Xenon"

Station and production default limits are increased, so few populated sectors will have high station density!

Terran Cadet start works well (go to Terran territories to continue quest chain after Mars), I haven’t fully tested other starts.

Mod compatibility: this mod either removes or moves stations in core game and official DLCs (via remove and replace diff god.xml file), so shouldn’t clash with other mods unless they specifically touch same vanilla stations.

Big thank you to github.com/franko-franicevich/X4Mod-AfterTheFall, whose scripts were great help in building this.

Recommend following mods:
– jobs shuffle – makes sure that ship jobs also work outside their DLC areas: https://steamcommunity.com/sharedfiles/filedetails/?id=2970210602

– Free Families, as they don’t expand, still retain original sectors.
– Zyarth moved to Family Zhin and Kritt for better mining conditions, and more interesting expansion directions
– Sanctuary of Darkness and Watchful Gaze are now claimable from beginning (which allows Boron to expand past core sectors)