Better missiles

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Author: HazardGoose

Last revision: 21 Feb, 2025 at 01:24 UTC

File size: 1.12 MB

On Steam Workshop

Description:
You saw the thumbnail.

Have you ever thought to yourself, damn. I wish the game where space starts 1.5km from sea level needs to have more realistic missiles? Fear no more, after some head-slamming and hair-pulling Goose Inc™ presents "Better missiles". With this mod missiles are now epic and realistic. Balanced? No. Lmao. Absolutely not it breaks every missile build in the game.

Quick TL:DR for those that doesnt want to go through the bullet points, missiles now go very very fast and very very far.

On a completely serious note

Here is a list of everything the mod changes

General:

  • Increased the theoretical max speed of a variable thruster missile from 400m/s to 10000m/s (note that 700-1500 is more realistic at default settings)
  • Reduced missile hp to 3/4
  • Increased turn rate by 2 times
  • Increased missile detection range by 10 times (for CIWS, no more stealth for missiles lol)
  • Increased the fuel carried by missile 3 times

Remote Guidance:

  • GPP cost reduced to 1/3
  • Error reduced by half
  • Stability error removed completely

Miscellaneous:

  • Turning thruster now consume no fuel, however is now only 40% as strong
  • Short range thruster now consume no fuel, providing only slight thrust; renamed to solid rocket booster
  • Missile interceptors now require direct hit to damage missile/cram
  • Spamming decoy now work bit better than vanilla

Originally posted by 𝑺𝒂𝒌𝒖𝒓𝒂/slomow1540:

Angry missile

There’s a reason why missile is balanced the way they are currently.