[SteelFront] Point Hanegawa (Base Building + Wave Defense)

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Author: Sofa

Last revision: 25 Oct, 2025 at 16:28 UTC

File size: 106.78 MB

On Steam Workshop

Description:
Official tie-in Ravenfield mod for our new game, SteelFront. Wishlist it here:

https://store.steampowered.com/app/3699990/SteelFront/
[Note – Demo build of the standalone game is currently broken, fixes are in the works]

Discord here for bug reports, questions, and updates:
https://discord.gg/mU8Eap9


Recommended setup
Bots: n/a
Gamemode: n/a
Length: n/a
Config: SFBaseDefense (!! Includes placeholder items !!)

DEBUG NOTE: If a wave bugs out because enemies are getting stuck, press Backspace repeatedly to kill enemies one by one.

Credentials accepted >Open BACCUP Cache 21422801 /Fetching NeuroLogs… /Resolving scenario summary… /Compiling… "As part of the ADF’s Operation Hourglass, a diversionary offensive through front sector 624 within the central New Gherris Salient is to be launched from 12 key positions, including base MG-81624-3, AKA Point Hanegawa. This position in particular represents a potential point of failure due to its small size, poor upkeep, and lackluster performance. An upcoming spoiling attack by Ventura Accord forces is likely to compromise this position. ADF Central Command has tasked a specialized command and control element to oversee repairs and defense."


This is a Semi-WIP item. While I am considering potential new features and adjustments, these are not in active development due to other work priorities, and other unfinished items that still need attention. Delivery is not guaranteed and I cannot give an estimate on when I can work on them. Feedback and suggestions, within reason and relevant to this item, are welcome.

Considered additions/adjustments:
– Swapping out fixed waves for a continuous day-night cycle, constantly spawning enemies/dynamic/random attacks, and upgrade availability based on a timer, point system, or upgradeable convoy deliveries
– Modular building upgrades (ex, buildable barracks parts to increase replenishment frequency, increase replenishment number, allow player to draw from reserves at any time)
– Offense component; outlying capture points that act as buffer zones, objectives out in the map, enemy base to assault as endgame
– Weather; likely cosmetic only
– More map detail
– Save system (Ravenscript help would be needed)
– RavenM support

Feedback form:
https://forms.gle/t9rggDwpWfdJ7T8g6