Zoid’s Goblin Xenotypes



Forces the carrier of this gene to have the abrasive trait

The carrier of this gene has thinner than average blood, causing faster bleeding rate

The carrier of this gene has very thin blood, causing a very fast bleeding rate

The carrier of this gene has less dense muscle fibers and skeletal structure, causing reduced mass and overall size (75%)
(Requires Vanilla expanded framework)

The carrier of this gene has increased density in their muscle fibers and skeletal structure, causing greater mass and overall size (125%)
(Requires Vanilla expanded framework)

Carriers of this gene have nimble hands able to reach into tight spaces, giving them better fine motor ability

Carriers of this gene have large stubby hands, reducing their ability to do fine motor skills.

Carriers of this gene have a pronounced flared nose, increasing air flow to the lungs

Carriers of this gene have a sharp teeth, with highly developed canines

Carriers of this gene have long, pointed ears

Carriers of this gene have wide, proud ears

Carriers of this gene have disproportionately diminished sloped ears

Carriers of this gene have high cheek bones, pointed chins, and wide heads

Carriers of this gene have sharp cheek bones, stoic facial features, and wide heads

Carriers of this gene have sloped faces, jagged chins, and wide heads


Genes:
- Poor Melee
- Poor Social
- Strong Intelligence
- Remarkable Crafting
- Quick
- Weak Melee Damage
- Delicate
- Strong Stomach
- Dark Vision
- High Libido
- High Fertility
- Fast Gestation (REQUIRES AlphaGenes)
- Poor Clotting – Faster bleed rate
- Goblin Frame (REQUIRES VEF) – Reduces pawn mass, size, and increases stealth
- Goblin Hands – Higher manipulation
- Goblin Nose – Higher breathing
- Standard and thin body only
- Hair colors: Black, Blonde, Reddish-Brown
- Skin colors: Standard Green, Swamp Green, Muddy Green, Artichoke
- Goblin head shape (varies based on M/F)
- Goblin ears
- Goblin teeth

Genes:
- Strong Melee
- Poor Social
- Strong Shooting
- Strong Animals
- Aggressive
- Reduced Pain
- Abrasive – Forced trait
- Dark Vision
- Goblin Nose – Higher breathing
- Hair colors: Black, Blonde, Reddish-Brown, Dark Brown
- Skin colors: Standard Green, Swamp Green, Muddy Green, Artichoke
- Groblin head shape (varies based on M/F)
- Groblin ears
- Groblin teeth

Genes:
- Terrible Medicine
- Terrible Art
- Poor Intelligence
- Poor Plants
- Strong Construction
- Strong Mining
- Strong Melee
- Slow
- Ugly
- Robust Digestion
- Strong Stomach
- Unstoppable
- Strong Melee Damage
- Slow Learning
- Kind – Forced trait
- Slow Gestation (REQUIRES AlphaGenes)
- Guroc Frame (REQUIRES VEF) – Increases pawn mass, size, and lowers stealth
- Guroc Hands – lower manipulation
- Goblin Nose – Higher breathing
- Standard and hulk body only
- Hair colors: Black, Reddish-Brown, Dark Brown
- Skin colors: Standard Green, Swamp Green, Muddy Green, Artichoke
- Guroc head shape (varies based on M/F)
- Guroc ears
- Guroc teeth
Both factions consist of a 40-40-20 split of gobs, grobs, and guros. Both are of industrial tech level. One is neutral, the other is hostile.
Overall my goal was the make the xenos feel more "human-esque" than some of the other options available for gobbos.
Made the mod for personal use, figured I’d upload it. I’ll likely revamp the page here and improve the mod when I have more time. For now though, as far as I can tell it works well enough
-Character editor breaks the gendered heads when changing the pawns gender. Reapply the xenotype to fix, I’ll look into a fix.
-Likely some typos and descriptions need worked out.