Military Support From Ming

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Author: 无敌的小学又倒下了

Last revision: 25 May, 2025 at 05:15 UTC

File size: 64.29 KB

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Description:

This is a sub-mod based on Phantagonist: Chinese Dynasty Uniques , focusing on adjustments to the Ming Dynasty traits. Introduce for human player a set of Ming Dynasty military units that evolve with the progression through different eras.

Main Changes:

1、The "Wei Suo Reform" feature of the Ming Dynasty trait has been unlocked for players, and the unlocking technology has been moved from "Gunpowder" to "Iron Working."
2、Both the "Wei Suo Reform" project and the cost of the Ming Dynasty military units are now tied to the player’s era progression (technology progression), increasing as the player’s civilization develops.
3、The base combat strength of the Ming Dynasty military units improves with specific technological unlocks (see appendix for details).
4、The Ming Dynasty military units have no obsolete technology. After the "Gunpowder" technology is unlocked, these units will enter a strong phase ,yet the base combat strength advantage will be offset by the next combat strength adjustment.

Even without the base combat strength advantage, each unit in the Ming Dynasty military group has unique abilities that can serve as valuable additions to standard forces, enhancing overall effectiveness.

Weisuo Reforms:

Grants a random unique unit of the Ming Dynasty in this city upon completion. If a new unique unit is granted for the first time, that unique unit is unlocked in all cities, and triggers an Eureka and an Inspiration from the Ming Dynasty’s unique ability.

Technologies that increase the base combat strength of “melee” units (including Guan-Ning Iron Cavalry, Fraxinus Spearman, Yebushou Grass Burner and Monk Militia):

Technology(Unit)unlocked
Strength Increase

Iron Working(Swordsman)
+5

Apprenticeship(Man-At-Arms)
+10

Gunpowder(Musketman)
+15
Military Science(Line Infantry)
+5 (excluding Monk Militia)
Replaceable Parts(Infantry)
+10 (excluding Monk Militia)
Satellites(Mechanized Infantry)
+10 (excluding Monk Militia)

Technologies that increase the base combat strength of ranged units (including Shenjiying, Crouching Tiger, and Embroidered Uniform Guard):

Technology(Unit)unlocked
Strength Increase

Archery(Archer)
+5

Machinery(Crossbowman)
+15

Gunpowder(Musketman)
+20
Ballistics(Field Cannon)
+5
Advanced Ballistics(Machine Gun)
+20

Technologies that increase the base combat strength of bombard units (including Hongyipao):

Technology(Unit)unlocked
Strength Increase

Engineering(Catapult)
+15

Military Engineering(Trebuchet)
+10

Gunpowder(Musketman)
+10
Metal Casting(Bombard)
+5
Steel(Artillery)
+20
Synthetic Materials(Rocket Artillery)
+20

Have you used a overhaul mod that adjusts the technology tree? WIth 15 likes, I will adapt to the changes in the technology tree, binding the combat strength enhancement technologies with the technologies that unlock advanced units.

Currently, if you are using an overhaul mod that adjusts the technology tree, the base combat strength increases for the Ming Dynasty military units will be bound to the technologies that unlock designated units.

Likes are still desired if you think it’s good.

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Phantagonist's Chinese Dynasty UniquesSteam Workshop