RNW tile: Middle Earth 2
A random new world tile based on Middle Earth. Intended to be used with Flogi’s Random New World Adjustments.
! I just created a mod that spawns Gondor and Arnor in a random province either in the American or in the Random New World. Except with this tile. If you use both of these together Gondor will always spawn in Minas Tirith and Arnor in Annuminas. To achieve this those provinces received unique modifiers which makes them much better than they were. A link to my new mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3571343867
We already have an excellent Middle Earth tile, so what are the differences:
1. Number of land provinces was a priority for me. As a result my version has 952 provinces compared to 845.
2. My tile is a bit smaller – I think looking at the vegetation that Middle Earth should not stretch much more south than the Equator. This has the added gameplay benefit that there is space left for other tiles to spawn beside it – though only smaller ones (like my Numenor tile in the first picture)
3. I included the whole of Middle Earth and you can sail around North of it. This has 2 benefits: you can access the central territories from the Bay in the middle – which I think vastly improved the Colonial region generation. And you can reach the Northwestern part of the map much faster – which is something I will want to do.
The tile is nearly guaranteed to spawn. I recommend using this if you want to play this specific tile.
If you would also like to try some other fantasy tiles made by me this is also included in my Fantasy Tile bundle which now has 21 fantasy based tiles, including the likes of Tamriel, Ulthuan, Westeros, Beleriand, Faerun and Roshar.
If you are interested:
https://steamcommunity.com/sharedfiles/filedetails/?id=3310794816
Small update: after playing the tile I was not too happy with how too much of Gondor was generated as woods. With a bit of tweaking I managed to deforest 6 provinces around the Anduin delta and 2 more in the west. I also elevated most of Harondor and Minas Tirith to be Hills and Mountains. Finally Fangorn now should always be generated as a forest. I have very little influence ower what terrain a province is generated with, so this is the best I can do, A picture with the new situation has been added.
I would also like to thank Elzephor whose videos about how to create RNW tiles made this possible.
Finally I would like to thank the makers of the fantastic CK3 mod LoTR: Realms in Exile for allowing me to use part of their map for adaptation. Though the differences between the two games, the limitations of this being just a tile and my limited skills mean that many would struggle to recognise that this was partly an adaptation of their masterwork.
Edit: I have a new mod thats allows unique colonial nations to spawn in the Random New World, including fantasy ones but also ones that can later form The US, The Confederacy, Quebec and more. I f you are interested:
https://steamcommunity.com/sharedfiles/filedetails/?id=3517391694
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Flogi's Random New World Adjustments — Steam Workshop