Automatons Major Faction
The Automatons come back from ES1. ESG required. DLC4 (Awakening) required. Load AFTER ESG.
Faction Specifics :
– Store Industry and receive Interest on it.
– Build ships to help your economy, giving industry and food.
– Multiple techs that have similar effects to ES1 Automatons’ techs.
– Automatons heroes (made by Tat and generously gifted by him).
– G0d3l Builder.87 as the temporary faction leader until the actual Automatons’ leader finds that annoying bug preventing him from existing (if it’s possible to fix).
– Bonuses on Terran as the pop boon.
– Special terraformation to allow an Atoll/Forest/Ocean planet to be converted to Terran, after all we wouldn’t want to miss on the bonuses.
– Starting Sowers minor for the joint venture.
– Almost full English localisation for the faction.
– Unique Automaton Skill Tree.

– Captain Cobbs for making me learn ES2 modding and being helpful. Also being a gigachad.
– Wakystuff for being a great person in general. Is also a gigachad.
– Tat011
– Mermixer
– Chad Mermixer for not being banned yet. The OG gigachad.
– Kwishkalqualmo
– Globglogabgalab
– PieLinux
– DEFINITELY NOT THE IMPOSTER for not being the impostor.
– Provolonage
– Zlngybird
– Forge10 for giving me motivation
– 8CP vodyani arks
– Velorace
– Tut011
– Fluffiest
– :busta:
– ES2’s schemas
– CockBallTortureLord
– Horatio
– Activate Windows, Mark Of The Beast
– stygma (male) for icons
– ES2’s plugins (jk)
Note : The % FIDS Module unlocked at juggernaut tech can give up to 20% FIDS on a single system. Attempting to stack more will do nothing.
In order to store industry simply do nothing at the end of your turn, or have excess industry when finishing a building or ship.

I don’t suggest making a custom faction with only one of the 2 elements of faction, as som techs are tied to the gameplay affinity which shouldn’t be the case, and vice-versa.
https://github.com/Arpharnator/Automatons
Required DLC:
These DLC should be installed in order to use this item.
ENDLESSu2122 Space 2 - Awakening

