Rome Era Chapter 0: Vae Victis!- From the second foundation of Rome to the last Etruscan wars

If you liked this item, please rate it up on Steam Workshop page.

Authors: XxRedHornetxX/Resonare Romanorum, David

Last revision: 23 Jul, 2025 at 10:49 UTC

File size: 283.38 MB

On Steam Workshop

Description:
Discord

https://discord.gg/S57Y6WTbTk

If the link doesnt appear send me a friend request

Rome era Serie

This mod is the first part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history.

LOADING ORDER:
1-Realistic Campaign
2-Chapter
3-All the other required mods
4- Extremely recommended ( but optional) for economy, food and technologies: https://steamcommunity.com/sharedfiles/filedetails/?id=396015150&searchtext=radious

Historical Context:

https://en.wikipedia.org/wiki/List_of_Roman_wars_and_battles

Changelog:

1- Roman units, emperors and generals total reskin. Celtic and german reskin. Iberian, Carthaginian and illyrian cultures were added.

2- Size increased( Startpos and campaign,Melee infantry 400, missile infantry 300, cavalry 120)

3- Historical startpos of Western Europe (392 bc). Accurate city names and walled cities from AE.

4- Diplomatic effects have been changed so now small factions will respect bigger ones, getting into deals easily. This wants to reproduce the real situation of the epoch where the small barbarian kingdoms tended to respect the more powerful Rome even if they had periodic wars. All roman factions share culture so as well with the other diplomatic changes you could be able to join another roman faction wihout conquering entirely.

5- Ai improvement, more changeling campaign where the Ai will be more aggressive. Nevertheless, this in hand with point 4 will reproduce in global, harder wars with the Ai but less common. So to win a war against will be harder than in vanilla but you will have wars with fewer factions( if you use diplomatics wisely)

6- 2 turns per year

7- New battle system with more realistic morale system as well as slower combat. The spacing of the German factions has been increased and the one of the Romans decreased, trying to reproduce a more historically accurate situation. I have just transpose one of my battle mods to this one, you can see the entire battle changelog here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2204246229&searchtext=realistic

8- Roman basic sword units can be recruited in regular cities and towns, and all of them have attacking testudo ability. Roman spear units limited. Auxiliary gallic units are also limited for Caesar’s expedition.

9- Scripted wars:
390 bc (turn 3) Gallic invasion of italy and the sack of ROME
383 bc (turn 9) Illyrian invasion of Epirus
343 bc (turn 49) First Samnite war
340 bc ( turn 52) Latin war
326 bc ( turn 66) Second Samnite war
298 bc (turn 94) Third Samnite war
284 bc (turn 106) Etruscan wars
280 bc (turn 112) Pyrrhic war
264 bc (turn 145) First Punic war

10-Reclaim territories for the republic as and horde or take back Rome from the Gauls and restore Rome as a settled faction.

11- Roman manipular reform added: Roman hastati will start with spears and they will be upgraded to sword units.

Recomended alternative music mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2343508169&searchtext=rome

This mod is a redone of an old mod that was previously in the workshop called "Ancient Rome"

CREDITS :
Benjin
Celticus
Kagarino Kyre

AE team