More Haven Defenders

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Author: Lemonwire

Last revision: 15 Jul, 2025 at 01:04 UTC

File size: 38.31 KB

On Steam Workshop

Description:

Ever felt that a sprawling, high-tech haven was a little… under-defended? Tired of seeing just two security guards and a handful of civilians stand against a Pandoran onslaught?
This mod addresses that by significantly bolstering the allied forces in all Haven Defence missions.

With More Haven Defenders, you can customise the size of the haven defence force to match the threat, turning what was once a desperate scramble into a true battle for survival.

Your changes are smart too! If there isn’t enough room to deploy everyone at once, your extra defenders will arrive as reinforcements on later turns!

Features:
Increased Haven Defence Forces: Adds more allied soldiers to Haven Defence missions.

– Fully Configurable: Use the in-game Mod Settings menu to control exactly how many more defenders you get.
– Intelligent Reinforcement System: If the tactical map can’t fit all the defenders on Turn 1, the extras are automatically queued to arrive as reinforcements on subsequent turns (map permitting).
– Safe and Compatible: This mod is narrowly focused and should be compatible with almost all other mods. It only affects Haven Defence missions and leaves all other mission types (Alien Bases, Scavenging, etc.) untouched.

How to Configure the Mod:
You can change these values at any time from the MODS menu.

1. EXTRA HAVEN DEFENDERS
What it does: This is the simplest setting. It adds a flat number of additional soldiers to the defense force. Think of it as calling in a few extra off-duty guards to help.
Example:
If a haven would normally have 3 defenders, setting this value to 4 means the game will add 4 more soldiers to the roster. The total force from this setting alone would be 7 (3 + 4).

2. HAVEN DEFENDERS MULTIPLIER
What it does: This value multiplies the haven’s base defense strength, which is determined by its buildings (like Security Stations). This is great for making high-value havens feel more powerful. A value of 1.0 is the default (no change).
Example:
If a haven’s buildings provide a base strength of 3 defenders, setting this value to 2.0 will double that strength. The total force from this setting alone would be 6 (3 * 2.0).

RECOMMENDED MODS:
Stop Recruiting Haven Defenders – https://steamcommunity.com/sharedfiles/filedetails/?id=3525359901
– This will stop Haven Defenders from being recruited and added into your Squad. It helps you from having an over bloated roster to manage when these extra haven defenders come too close to your soldiers.

COMPATIBILITY:
– Appears to have no conflicts with Terrors from the Void 1.0, but just be wary as that mod changes a lot!