Turtle Rock Aesthetics But Edited
๐๐๐จ ๐ ๐๐ฃ๐๐ ๐ ๐ฅ๐๐๐ฃ ๐๐ฃ ๐ฉ๐๐ ๐๐จ๐จ ๐ฉ๐ค ๐๐๐๐ฉ.
I finally did it. TRS Aesthetic’s edited to cover L4D2 + DLC campaign’s. Had a lot of issue’s with this one, but i’ve managed to make it work.
I didn’t find much photos/footage of the beta so i was mostly helping myself with the work of other people. L4D2 campaign’s ended up being pretty colorful and quite vibrant(Except The Passing and maybe Hard Rain). My main inspiration for them was Blood Harvest, because it looked the closest to a daytime campaign and it is pretty vibrant looking in the version that Yoru made. Overall i like the result’s.
Edited version covers ๐๐ฐ๐๐ฎ ๐ฐ๐ฎ๐บ๐ฝ๐ฎ๐ถ๐ด๐ป’๐ and the ๐๐๐’๐ from both first and second game – ๐๐ผ๐น๐ฑ ๐ฆ๐๐ฟ๐ฒ๐ฎ๐บ, ๐ง๐๐ฆ and ๐ง๐ต๐ฒ ๐ฆ๐ฎ๐ฐ๐ฟ๐ถ๐ณ๐ถ๐ฐ๐ฒ. They have nothing to do with TRS, but hey creativity has no limit’s right?
Oh and ๐ฟ๐๐๐ ๐ผ๐๐ง is also included. In the beta Dead Air was blue, so i just went with it, since Yoru didn’t.
๐๐จ๐๐ thank’s to ๐ด๐ฌ๐ฏ๐น๐ถ๐ป๐ณ๐ต for the help with making map preview’s. It mean’s a lot!
๐พ๐๐๐ฃ๐๐’๐จ:
– New CC, Skies and Fog Values for: Dead Center, The Passing, Dark Carnival, Swamp Fever, Hard Rain, The Parish, Cold Stream, Dead Air, The Sacrifice and The Last Stand.
– Added reduced reflection’s for less shiny prop’s and stuff.
– Mixed the textures from Turtle Rock Aesthetic’s with Darker World Texture’s For L4D2 Map’s to make them a little bit more consistent with the style of L4D1 map’s.
– Threw Map Specific Water’s to the mixture.
– Added map preview’s as a bonus from me.
๐พ๐ง๐๐๐๐ฉ’๐จ:
๐ฌ๐ผ๐ฟ๐ for ๐๐ช๐ง๐ฉ๐ก๐ ๐๐ค๐๐ ๐ผ๐๐จ๐ฉ๐๐๐ฉ๐๐’๐จ
๐๐ฎ๐ฟ๐๐ ๐๐ฟ๐ฒ๐ฎ๐ธ for ๐ฟ๐๐ง๐ ๐๐ง ๐๐ค๐ง๐ก๐ ๐๐๐ญ๐ฉ๐ช๐ง๐’๐จ ๐๐ค๐ง ๐4๐ฟ2 ๐พ๐๐ข๐ฅ๐๐๐๐ฃ๐จ
๐๐ผ๐ท๐ถ๐ฟ๐ผ for ๐๐๐ฅ ๐๐ฅ๐๐๐๐๐๐ ๐๐๐ฉ๐๐ง’๐จ
๐๐ฎ๐ฟ๐ for ๐๐๐๐ช๐๐๐ ๐๐๐๐ก๐๐๐ฉ๐๐ค๐ฃ’๐จ
๐บ๐๐๐ฎ๐๐ฒ๐น๐๐๐’๐ for "๐ฝ๐๐๐ผ-๐๐๐๐๐" ๐ฟ๐๐๐ ๐ผ๐๐ง