Realish Stealth
Increase the challenge of Stealth with more reactive NPCs and less forgiving mechanics.
NPC Reactivity:
– NPCs are more alert to sounds and smells.
– NPCs react more to theft, lock-picking, and unlocked doors (supposed to be locked).
– NPCs react more to combat, gunshots, projectile impacts, and weapon-related events.
– NPC reaction to unconscious NPCs or NPC corpses is much stronger.
– NPCs will grow nervous quicker, and the nervousness will spread.
– Calls for alarm and dog alarms will result in more attention.
– Missing NPCs will garner more attention, and may be searched for.
NPC Perception:
– NPCs have more realistic Field of View range.
– Henry conspicuousness and visibility slightly increased.
– NPC perception increased, indoors and outdoors, for day and night.
– Weather has less effect on NPC perception.
– Lock-picking makes more base noise.
Clothing:
– All clothing and armor base visibility increased by 0.25, to a maximum of 0.95.
– All clothing and armor base noise increased by 0.25, to a maximum of 0.95 .
Stealth & Thievery Perks:
– Fleeting Shadow : when wanted, movement +20%, noise/conspicuousness -50%, for 20s.
– Many Stealth and Thievery perks have been removed. To reset perks, drink a Lethean Water.
Compatiblity: All files are PTF and affect rpg_param, ScriptParam, Crime, angriness_enum, soul_archetype, armor noise and visibility in item.