Hauling Ships Overland

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Author: 无敌的小学又倒下了

Last revision: 6 Nov, 2025 at 06:48 UTC

File size: 23.91 KB

On Steam Workshop

Description:

Gives naval units (including Sea Combat Units and Great Admirals) a new "Haul Overland" button, allowing them to move to otherwise unreachable water tiles within a 2-tile radius of their current position — for a cost of just 10% of the unit’s production price in Gold. (Also adds a 3-tile hauling option at 30% gold cost, available only when all shortest paths between start and end contain no water tiles; if any such path includes water, the standard 2-tile haul applies.)

Have you ever been blocked by a narrow strip of land, unable to reposition your fleet because there’s no city to serve as a canal? Does a single tile of coast feel like an impassable cliff when your navy is exploring?

This mod aims to fix that frustration with a simple pay-to-move mechanic. It’s also a small experimental project to help me practice building custom UI components for future mods. I hope you enjoy it!

Compatible with existing saves, as it does not modify the database.

Mechanics inspired by "Qin’s Workers Can Accelerate Adjacent Wonders".

If you like what you see, please leave a like to support!

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At 25 likes, I’ll release an update enabling hauling over two land tiles (i.e., reaching water tiles within a 3-tile radius). The main challenge here is pathfinding logic.
Currently, the “unreachable” check doesn’t catch all edge cases — for example, short peninsulas where a path technically exists within the 2-tile range. Is this behavior acceptable? Should it be stricter?
Is 10% of unit cost in Gold a fair price? Too cheap? Too expensive?
Let me know your thoughts in the comments!

For now, I’ll focus on smaller updates and catching up on earlier promise-based content. More coming soon.