Variable Harvests

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Author: Swimmy

Last revision: 4 Nov, 2025 at 18:07 UTC

File size: 757.27 KB

On Steam Workshop

Description:

A quick slop mod to add variance in an otherwise undeveloped mechanic

Each September, each region rolls a varying food productivity yield between -40% and +40%, since weather is pretty unmoddable at the moment.

Potential features for the future could include crop specific blights/failures and more natural spread of crop modifiers.

There may have to be some AI tweaks in how they refresh their trade routes but the odds of actual having a mass famine are very low.