Variable Harvests
A quick slop mod to add variance in an otherwise undeveloped mechanic
Each September, each region rolls a varying food productivity yield between -40% and +40%, since weather is pretty unmoddable at the moment.
Potential features for the future could include crop specific blights/failures and more natural spread of crop modifiers.
There may have to be some AI tweaks in how they refresh their trade routes but the odds of actual having a mass famine are very low.