[NIKKE] Electroshock Unit Leader Pack

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Author: 仓敷琉璃

Last revision: 8 Nov, 2025 at 06:58 UTC

File size: 59.12 MB

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Description:
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Foreword

A unit dedicated to the research and development of electronic devices, the Electro Shock Force, is here! This is my 24th "Civilization VI" mod. I apologize for any balance issues and hope you have a great experience while playing.
This mod adds a new civilization (Missilis) and new leaders (Eleg, Trony).
To learn about this civilization’s abilities, please check out my previously created mod: "NIKKE" Leader Pack
Other NIKKE leaders are currently in hot production, so stay tuned! You can also comment on which character you’d like to see next!
(Maybe in a week, or maybe in two months)(๑•ᴗ•๑)♡

If you encounter any issues while playing this mod, please contact me. It’s very important!


Leader: Eleg

Leader Ability: BOOM Installation
After founding a city, immediately install "BOOM" in that city. Each successful installation of "BOOM" in a city increases the yield of all cities in your empire by 1% and grants 10 Faith. When a city has sufficient power, "BOOM" additionally provides +6 Culture, Gold, and Faith, and +4 Amenities. When meeting another leader for the first time, install "BOOM" in all of their cities.

Electro Shock Force: When a city has sufficient power, District adjacency bonuses are increased by 75%, and improvements provide +2 Production. At the start of the turn, collect unused Power from cities and convert it into a Power Reserve. You can consume the current Power Reserve to grant a target city Production equal to 4 times the amount of Power Reserve consumed. Cities with an Industrial Zone receive +4 Power.

New Leader Unique Building:《BOOM》
+1 Amenity. When the city has sufficient power, it provides a large amount of yields.

The classic FPS game, only 28MB – "BOOM"!!


Leader: Trony

Leader Ability: Giant T.Rony
After founding a city, receive the unique unit T.Rony Bomber. The T.Rony Bomber provides +3 Power to cities within a 6-tile radius of itself. Cities with sufficient power gain +10% Production, and Workers trained in this city gain +1 build charge. Cities with no power requirements are considered to have sufficient power.

Electro Shock Force: At the start of the turn, gain Science equal to the city’s Power generation. Each city gains Production equal to 3 times its own total Power generation. At the start of the turn, collect unused Power from cities and convert it into a Power Reserve. You can consume 10 Power Reserve to increase a target unit’s Combat Strength by 10. This effect lasts until the unit’s next active attack. Cities with a Campus receive +4 Power.

New Leader Unique Unit: T.Rony Bomber
Trony’s unique unit with relatively high Combat Strength. Only one can be owned at a time. Combat Strength increases with eras.

The best game? I think it’s "Ace Force"… umm… please be sure to keep it a secret from Eleg…


Special Thanks

Thanks to the experts in the Civilization VI Modding Discussion Group for their guidance and assistance.
Material Sources: NIKKE, NIKKE WIKI

=====Update Log=====

What? You’re asking why the main heroine of this game, a certain red-headed background character, isn’t here………

Please enjoy the anniversary. I guess you’ll enjoy it, probably.
If you have any ideas for improvements, please also leave your valuable comments below!

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[NIKKE] Leader PackSteam Workshop