MIAMI HOLOCAUST

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Author: skacky

Last revision: 25 Jul, 2016 at 19:22 UTC

File size: 4.63 MB

On Steam Workshop

Description:

MIAMI HOLOCAUST is an 18-level campaign for Hotline Miami 2: Wrong Number, taking place a few days after Jacket’s story resolution in Hotline Miami (July 28th, 1989 to be precise). The campaign features levels mostly built following HM1’s style, even though some of them are more open and more in the vein of HM2. Carnage grounds range from apartments to penthouses, garages, villas, strip clubs, sports centers and more. This campaign is harder than base HM1 but shouldn’t be too hard for HM2 veterans.

Known issues:
– Music wrongly plays during intermission screens between outros and intros and stops during intros. If that bothers you, select levels individually and don’t skip intros.
– The levels Dog Meat and No Way Out, as well as a few others should have lightning and thunder with a dark background. Unfortunately these do not work when the levels are played as part of a campaign for some odd reason.
– Very rarely some enemies may get past floor transitions and not aggro the player. Firearms are a pretty good solution in that case.
– Extremely rarely it is possible to be sent back to the current level’s intro upon death.
– Extremely rarely it is possible to be stuck at the end of Let’s Rock.
– Some dogs are really dumb.

Thanks to:
onetruepurple: beta testing & feedback
DrKubiac: beta testing & feedback
YossarianAssyrian: HM1 NPCs reskin