武秦近战可种田 Qin (Unifier)’s melee units can build farmland
支持简繁双中,支持英语
Supports both Simplified Chinese and Traditional Chinese, English
秦始皇(大一统)的能力效果与文本修改。
Qin (Unifier) ability effects and text modifications.
商君书——
The Book of Lord Shang——
所有近战单位获得 1 次 建造次数与 1 次使相邻蛮族归顺的机会:
All melee units gain 1 [ICON_Charges] to build and 1 chance to subjugate neighboring barbarians:
非特色近战单位允许建造农田与长城,清除地貌或收获资源。单位不会消失。
Non-TraitType melee units are allowed to build farmland and the Great Wall, clear terrain or harvest resources.Units don’t disappear.
如果使相邻蛮族归顺,则相邻蛮族单位将由你支配,而使用此机会的单位消失。
If you subjugate a neighboring Barbarian, the neighboring Barbarian unit is at your disposal and the unit that used this opportunity disappears.
——其实就是在原基础上,给采用近战晋升的非特色单位,加了1建造次数,并给农田绑上了所有近战晋升单位可建。
关于为什么要写这个MOD,还是因为武秦他技能AI不会用,然后PVP的大多都禁蛮子,而且最最重要的是——
三十六计太太太抽象辣!!!!
(其实是因为我克惑奇雅姬德把原版武秦碾压了,所以加强了…..)
已知的问题:
Known issue:
拥有建造次数的单位建模显示会绑定劳动次数,导致用完劳动次数的近战单位建模会消失,据说读档能解决。
The modeling display of units with build counts binds to labor counts, causing melee unit modeling that runs out of labor counts to disappear, which is said to be solved by reading the file.
(种田累死的战士们变身怨灵后附身蛮子后继续为大秦效力.gif)
(Warriors exhausted from farming continue to serve Qin after transforming into spirits and possessing barbarians.gif)