Literacy Increases Base Research Speed
Increases BASE research speed by 30% of the literacy.
Example: 20% literacy -> 0.06 base research speed.
This is intended to increase and compound technological differences and reward high literacy.
The game seriously lacks BASE research speed modifiers and i don’t like everyone having such similar tech levels.
Might work well in conjunction with something that inhibits institution spread to balance out the sped-up-research.
HAVE NOT TESTED EXTENSIVELY FOR BALANCE!
UPDATE: Thanks to suggestion from @Mazutaki:
{
Now applies immediately to all countries
Injects research_speed = 0.3 into the static_modifier average_literacy, which has the effect of adding 0.3*average_literacy (country literacy rate as a decimal with value from 0-1) to the base research_speed
This mod should be highly compatible with most mods.
This mod creates 1 new file and doesn’t overwrite anything:
1 main_menu/static_modifier
}
Outdated (previous version):
}
Conflicts and technical aspects:
This mod should be highly compatible with most mods.
This mod creates 4 new files and doesn’t overwrite anything:
1 main_menu/localization
1 main_menu/common/static_modifier
1 in_game/common/on_action
1 in_game/common/scripted_effects
On each yearly_country_pulse (So this calculation occurs for every country on the yearly pulse which is usually (always??) January 29th), the on_action calls the scripted_effect, which applies a new country_modifier for 1 year. This static_modifier increases your base research_speed depending on your literacy.
}