S.O.G. Zombies

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Author: Bacon Oreos

Last revision: 19 Nov, 2025 at 17:37 UTC

File size: 10.88 MB

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Description:
Players must cooperate to push back endless waves of zombies, keep each other alive, and hold out as long as possible.

Shoot zombies, earn points, spend them on weapons, and shoot more zombies!

Now featuring fire support in new update!
call in the glorious ac119 gunship! get reinforcements! place turrets, and more!


Gamemode features:
  • new custom UI
  • reworked movement system
  • buy stations and points economy
  • custom player revive system
  • stock market mechanic to earn more points!
  • call fire support with smoke
  • voiced player character reactions to environment (by yours truly)
  • lots of zombies!


KEYBINDS:

make sure to bind the following in order to use the scripted mechanics built into the mission
under custom controls:

Use Action 10 ( F recommended) use to interact with scripted objects

Use Action 11 ( G recommended) use to place claymore

Use Action 12 ( Space recommended) for jumping

Use Action 13 ( your melee key of choice ) for custom melee system


FAQ:

Why can’t I buy stuff?
make sure your interact key is bound, and that you have enough points to buy

What’s the objective?
Survive for as long as possible and brag to your friends , or bring them along for the ride and see how well you can work together!

Why am I not getting points when I melee zombies?
This scenario uses a scripted melee functionality to give you points when you hit or kill a zombie, the IMS mod is only there because WBK zombies & creatures requires it.

How do I dive?
sprint forward and press prone to dive out of harm’s way

How do I heal?
regenerative healing kicks in after 5 seconds of not taking damage, and will be interrupted if you take damage again.
You can take 3 hits from full health before going down

How do I revive a downed player?
downed players can be revived if you stand next to them for a few seconds, or by completing the round

Is this scenario singleplayer?
You can play it solo by hosting a local multiplayer game, but it was designed for dedicated server multiplayer.

How many players can play?
Initially the mission was designed for 4 players, but the zombie count scales with player count, I am currently experimenting with the number of available slots

I have feedback and bugs to report!
I made a discord [discord.gg] server where you can reach out and ask questions:


Special thanks to UselessFodder and the foddsquad for letting me use their server for testing multiplayer and TheMightyCulsh for playtesting game mode features in multiplayer.

Thanks to the creator of the TaskRush [github.com] script

Download
Required DLC:

These DLC should be installed in order to use this item.


Arma 3 Creator DLC: S.O.G. Prairie Fire