[Arknights]:Mint and Mousse

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Author: 糸七

Last revision: 31 Mar, 2025 at 16:25 UTC

File size: 68.39 MB

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Description:

I’ve made another Arknights mod again! If you like it, please give a like. I beg you meow~


Leader: Mint

Civilization: Tactical Caster


Civilization Ability: Geology

Tiles without terrain features gain +1 Production and +1 Food. Mountain tiles grant +2 Science and +2 Faith, and citizens can work Mountain tiles. Mountain tiles provide standard adjacency bonuses to adjacent districts.

Leader Ability: Well-Read

Units gain +15 Combat Strength when defending. Founding a city grants different bonuses based on the Capital’s terrain and features. Triggering a terrain/feature bonus immediately grants a random Inspiration/Eureka. After triggering a terrain bonus for the first time, the cost of purchasing a cell is reduced by 10.

Grassland
Each population in this city provides +1 Food; Builders produced here gain +2 charges
Plains
City can build +1 district ignoring population; +100% Production for Wonders and districts

Desert
+1 Trade Route capacity, instant Merchant, +60% Gold in this city
Tundra
Tundra tiles in this city gain +1 Food, +2 Production, +3 Faith; receive 1 Builder

Snow
All cities gain +15% Science and +15% Production (stackable)
Hills (independent)
Domestic Mountain tiles gain +1 Production (stackable)

Geothermal Fissure
Domestic Campus adjacency +100% (stackable)
Floodplains
Harvest/Remove feature yields +30% in all cities; gain Gold equal to 30% of Treasury

Also Volcanic Soil: grants two random Civics

Unique District: Victoria Academy

Adjacent Mountain tiles gain +2 Science, +2 Production, +1 Culture. Adjacent "Focus Sustainers" grant massive adjacency bonuses. Upon completion, adjacent unimproved tiles permanently gain yields equal to their base output. For every globally accumulated yield gain, gain equal Engineer points. Unlocks project "Geology." Geology: Provides 25% of Production as Science/Culture per turn. Upon completion, grants massive Scientist points and "Geologists" equal to adjacent Mountains.

Unique Improvement: Focus Sustainer

Cannot be adjacent. After construction, adjacent unimproved tiles permanently gain +1 random yield. Adjacency bonuses:

Grassland/Plains
+1 Food
Tundra
+1 Faith
Desert/Water
+1 Gold
Mountain/Snow/Geothermal
+1 Science

Hills/Snow/Geothermal/Volcanic Soil/Oasis
+1 Production
Volcanic Soil/Oasis/Mountain
+1 Culture
Natural Wonder
+1 All Yields
Artificial Wonder
+2 Culture, +4 Gold

Unique Unit: Geologist

5 charges, high Movement. Cannot be purchased/produced.Can build Focus Sustainers and mountain tunnels. Conduct "Geological Survey": Consume 1 charge on unimproved land for random effects. Random effects: Tile yield doubled, yields converted to one type, instant Tech completion, instant city production. 9 types, equal probability.


Leader: Mousse

Civilization: Spellblade


Civilization Ability: Delicious Cake

Completing Tech refunds 200% Gold cost; completing Civics refunds 100% Faith/Gold cost. Cities with ≥10/20 population provide 10/20 Tourism.

Leader Ability: Combo, Desserts, and Kitties

35% chance for units to regain full Movement after moving/attacking. Attacked enemies suffer -7 Combat Strength (max 2 stacks). 30% discount on Builders/Merchants. Founding a city grants +1 population to all cities below 10 pop. First city reaching 7 pop grants a Feline.

Unique Unit: Feline

Choose: Found city; +25% Tourism in all cities; grant all cities +2 Amenities, +2 Housing, +2 Population (then retire). High Movement. Cannot be purchased/produced.

Unique Building: Valerie’s Bakery

Replaces Market. +5 Gold, +3 Amenities, +2 Housing. Commercial Hub provides Food equal to Gold adjacency. Grants Culture equal to total cities founded and double Tourism. Trade Routes ending here grant origin city +2 Food, +4 Gold, +2 Production. Domestic origins gain +3 Food, +4 Production, +4 Gold.

Unique Improvement: Dessert Station

+2 Food, +2 Housing. Provides standard adjacency to Commercial Hubs. Adjacent to river/Commercial Hub/Theater Square/Dessert Stalls: +1 Culture, +2 Gold, +2 Food. Adjacent to bonus/luxury resources: +2 Food/+2 Culture. Tourism equal to Culture. Every 3 Dessert Stalls grant a Feline. After building 1/2/3 Stalls per city: each population provides +1 Faith/Gold/Culture (permanent, once per city).

Assets and references from Arknights Wiki. Cover art source: Twitter @straynight
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Sid Meier's Civilizationu00ae VI: Gathering Storm