Enemy Health Increase

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Author: Golden_shit233

Last revision: 30 Oct, 2025 at 16:09 UTC

File size: 84.57 KB

On Steam Workshop

Description:

Finding Isaac too easy? This mod might be what you’re looking for!
It increases enemy health based on the number of floors you’ve passed, making your journey more challenging and engaging — with deep customization support to fine-tune the difficulty.

Features

Flexible floor-counting logic
Customize how floor progression is calculated — including scenarios like Backtracking, Glowing Hourglass, Forget Me Now, Void jumps, etc.

Dynamic and customizable health scaling
Supports base multipliers, additive and multiplicative stacking, floor-based corrections, or even fully custom formulas.

Bug fixes and improvements over the original mod
 - Cursed Globin no longer revives infinitely
 - Delirium won’t stack HP repeatedly
 - Tick and Match Stick can no longer bypass the system

Clear in-game UI display
Multiple HUD styles to choose from. View current HP scaling or a floor-by-floor breakdown.

Language Support: Fully supports both English and Chinese, with automatic switching based on game language.

Mod Compatibility

Recommended to use with Mod Config Menu Pure for easier configuration and control.

Console Commands

EHInFormula <formula>
Set a custom HP formula using n as the number of passed floors.
Example:

EHInFormula 1.02^n + 0.05*n

EHInDefault
Reset all mod settings to default.

Repentogon Compatibility

• Supports features like command auto-completion and optimized rendering under Repentogon
Repentogon is not required — the mod works perfectly on standard REP+

Summary

This mod offers a well-balanced way to scale enemy difficulty while giving you full control over the behavior.
Tired of enemies falling over too easily? Crank up the challenge and test your skills!