Dynamic Province Names Project – v0.1 "Rule, Britannia!"
"Dynamic Province Names Project" aims to localize territories around the world for a country of your choosing. Current scope of the project is to cover 99% of the world localisation for major colonizers.
- Territories (smallest administrative part of the map) …for now
- Provinces (currently not possible due to game limitations)
- Areas (currently not possible due to game limitations)
- Regions (currently not possible due to game limitations)
- Flags
- Mechanics
- Other major colonial oversights
This is purely a localization mod, and I won’t accept requests outside of this scope.
[X] – English (99% world coverage)
[ ] – French
[ ] – Spanish
[ ] – Portuguese
I’ll expand the list after I do those three lol
Worth noting is that, depending on translated country, there may or may be not localization available in Europe (as a continent), and, instead, vanilla localisation will be used. This is my policy at the moment of writing, but could be subject of change if the community wills that.
Should be compatible with literally everything except total conversion mods, No, really, everything. There may be issues with mods modifying provinces, but as long as most of them are left in vanilla state, this mod should work.
Currently, due to the method of translation I use, which I will get to in a second, provinces around the world that are english speaking in today’s world will have a native english localization. However, territories that are, or never were, english, may have their localization skewed. For example, if you conquer Turkey as England, some, or most, of the territories will be turkish. I still improve the translation process, so if you find any glaring issues please let me know.
Additionally, translation data is based on modern villages, town and cities, so there might be a case that a province is named after a location which did not even exist during the games timeframe. Once again – this is a process I will, and still do, improve.
Little bit of background: I first thought that translating the territories would be as simple as taking definition file, putting it into a simple script, translate everything and voila! My dreams of a quick fix were shattered as quick, and I moved onto plan B.
By taking the location map from the game files, I mapped RGB provinces to real world geodata. With that, I was able to crossover geolocated game data with real world data, by fine tuning my script and running countless and countless passes to clear the broken province names, like there being 5 Londons around London, while London was called Abbey Road lol.
The result is being able to translate 99% of the world, but at the cost of accuracy. Accuracy, which I hope I’ll be able to fine tune with use of you, dear community. Any issues you raise, I’ll be glad to change – I won’t be able to fine tune over 25 thousand provinces by myself.
Do not use any code or localisation file from this mod in your own projects without first obtaining permission from me, Manecki. If you wish to incorporate any part of this mod into your own work, feel free to contact me to discuss it.
Thank you for respecting this request.
EU5 Mod Coop for feedback
New World Improvement Project for inspiration
And big thank you to everyone submitting feedback