HAFM Navy Ships with ABurke Tweaks

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Author: Sir Comrade Klimik

Last revision: 24 Nov, 2025 at 23:11 UTC

File size: 308.25 MB

On Steam Workshop

Description:

This is a reupload of HAFM ships intended to work with my walkable HAFM Arleigh Burke composition. You do not need HAFM ships and this mod. This mod contains small changes to the Arleigh Burke vehicle config to make it more reliable in multiplayer, and friendlier to roleplay/milsim environments that I couldn’t do through just the eden editor and scripting magic.

DOWNLOAD MY WALKABLE AND UPGRADED SHIP TEMPLATE HERE:
https://steamcommunity.com/sharedfiles/filedetails/?id=3611440506

Complete List of Changes:

– Changed the complex extend cranes conditions to just ‘true’ so the conditions no longer break in multiplayer. RHIB can now be launched while walking on the deck.
– Changed all text mentioning ‘zodiac’ to ‘RHIB’ on ABurke.
– Removed original HAFM secure helicopter scripts in favor of custom heli attach scripts that don’t break mid-mission. Requires script folders from my composition linked above.
– To increase ship survivability when fighting against modded weapons that are unbalanced with HAFM, the armor value of the ship is increased from 425 to 800 and armorStructural from 4 to 6.
– Moved countermeasure launchers from driver seat to commander seat.
– Added laser designator to commander seat.
– Added another RIM174 magazine to the weapons operator seat.
– Increased countermeasure smoke launcher ammo from 2 to 10.
– Increased countermeasure chaff/flare launcher ammo from 120 to 600.
– Increased CIWS ammo from 1550 to 4650.

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HAFM NAVY Core & Weapons part - (discontinued)Steam Workshop