Better AI Doctrines – Awakening of the Rebellion

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Author: Kurosu Sukafosu

Last revision: 12 Sep, 2025 at 17:58 UTC

File size: 146.89 KB

On Steam Workshop

Description:

hello there!

STEAMMOD=3566838903 STEAMMOD=1397421866

what does this mod do? or attempts to?

simple: it tweaks the build tables of the main AI Factions (Empire, Rebellion & Black Sun) to make more lore accurate build choices

changes

[Empire]

– Now favors this ground units over all other tipes: Stormtroopers, AT-STs, AT-DPs, AT-ATfs, AT-ATs trying to give a more movie-accurate imperial faction, prepare to feel the overwhelming war machine of the empire

– Now favors this space units: Gozantis (All variants), Arquitens, Gladiators, Victory-IIs; and in greater quantities: ISD-I, ISD-II, ISD-III, Allegiance SD once available

will favor ISD-II over ISD-Is when unlocked

Tarkin doctrine neglects the use of smaller ships like lancers and ton falks, so they should be rare sights

[Rebellion]

– Favors advanced ground infantry and air units when unlocked

– Will favor advanced MonCal capitals over standard ones when unlocked

[Black Sun]

– Favors Aggressors, Keldabes and Kandosii’s when unlocked

[Tweaked space defense forces table]

– Imperial lv3 starbases will almost always be guarded by at least 1 Heavy Star Destroyer