Voxel Terrain Showcase
This mod showcases the hidden and unfinished Voxel Terrain system which is present in the game’s code and how the VoxelTerrain DLL Mod[github.com] re-enables it.
In this showcase custom game you’ll find two worlds:
- An underground world which has a fun minigame in which you can mine crystals in a fully destructable Voxel Terrain cave, and then use their pieces to obtain more parts;
- An above ground world, which doesn’t have gameplay due to time limitations.
You can use the /sandbox command to enter sandbox mode, which enables the creative inventory!
For the best experience in the underground world, you can set your game’s brightness as low as possible (-100) and have dynamic lights ON!
Q: Does the Voxel Terrain DLL mod replace all terrain with Voxel Terrain?
A: No, it simply adds the ability for Blocks and Parts mods and Custom Games (such as this one) to create and manipulate Voxel Terrain!
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Q: Does the Voxel Terrain here work like the one showcased by Axolot for Chapter 2?
A: Yes, the DLL mod enables and expands the unfinished Voxel Terrain implementation hidden within the game’s code.
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Q: Does the Voxel Terrain DLL mod allow me to add Voxel Terrain in the Tile Editor?
A: Not currently.
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Q: Does this mod work in multiplayer?
A: Yes, under the condition that both host and client have the VoxelTerrain DLL Mod installed in the game.
Credit and big thanks to:
– The Crashlander Blocks&Parts mod for the 3D model of the drill and pickaxe
– The Red Builder and Fagiano for helping with various smaller things during development, playtesting and keeping the mod a surprise
– Vajdani for helping to get the elevator fan animation working