More Skillful Hirelings

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Author: bol

Last revision: 15 Oct, 2024 at 22:27 UTC

File size: 581 B

On Steam Workshop

Description:

This mod makes your hirelings make more use of their skills and equipment

Changes are:

– All Hirelings will attempt to use throwables more frequently (As I tested, they’ll not throw explosives if they think that it’ll hit their teammates)

– All Hirelings will attempt to keep away from their target when using ranged weapons

– All Hirelings will attempt to use bashing more with ranged weapons, if target is too close

– All Hirelings will attempt to parry or counter attack their opponents in melee fights (Frequency depends on their level and number of hits they took from the opponent)

– All Hirelings will attempt to block more frequently with their melee weapons (Works too if they are getting shot at and they have block or deflect bullets skills)

– All Hirelings will attempt to move more on the battlefield

– All Hirelings will be more aggressive in QTEs (For example when somebody grabs you and you have to click dodge a lot to break free)

– All Hirelings will attempt approaching their targets indirectly (not moving in straight line)

– All Hirelings with fist/melee charge up skills will attempt to use them when melee fighting

– All Hirelings will attempt standing up as soon as possible if they have timed kip-up skill

– All Hirelings will attempt attacking as much as possible

– All Hirelings will attempt dodging gunfire, preferring snap-dodges towards their targets

– All Hirelings can see targets beyond screen space

– Hirelings will not be disarmed if they fail in blade lock QTE (When both opponents hit each other in same time)

– Hirelings melee weapons do not lose durability (Unless thrown)

– Hirelings corpus health has been increased from 15 to 20

This mod achieves this by editing "Hireling" character which all hirelings inherit from. All Hirelings should be capable of handling themselves well in most situations (at least on high levels) and not require as much babysitting as usual, but they are still not perfect. Commanding them is still advised, some basic stuff like telling them where to stand their ground and calling them to you when you need assistance is already a huge booster to their survivability and perfomance