Steam auxiliary buildings

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Author: Frantic_Monkey

Last revision: 14 Nov, 2025 at 19:15 UTC

File size: 25.13 MB

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Description:

This mod includes:

1. Locomotive-derived heating plant (Coal- & bitumen-fired)
A low-capacity plant for heating remote buildings, small settlements, or districts near the railway. Historically, a steam locomotive boiler would be connected to a steam pipelines as a temporary solution during emergencies or repairs of the main plant. After the mass decommissioning of steam locomotives in the USSR in the 60s-80s, they were sometimes used long-term at industrial plants or as auxiliary boilers in central heating plants. This practice is still rarely encountered today.
Avoid electrifying the tracks directly under the locomotive-derived heating plant, as the contact wire will clip through its chimney.

2. Steam locomotive servicing facility (Coaling and watering station)
In Europe coal loading by crane with a grab bucket was more common than the typical North American coal towers (the vanilla ones), although those were also present.
The water tower is executed in a Constructivist style based on a design by Jarl Ungern. Towers of this type, built in the 1930s-40s, can be found at stations in several Finnish cities, as well as in Russia at Sortavala station.
Water cranes for delivering water from the tower to the locomotive should be placed by the user; the diagram shows examples of their possible locations on the station. Can employ workers, but this is purely cosmetic and has no effect on its operation, which is unaffected by of their presence.

3. Water crane and the vanilla Railroad bumper as monument props.

ATTENTION

All buildings are functionally single-track. The railway connection for technical track is provided to allow you to integrate the building organically into your station layout, create sidings where needed, or place bumpers. To prevent train traffic on this technical track, you must block it with one-way signals at the junctions with your main line, as shown in the screenshot. Failure to do so will cause collisions and break the intended design.