[NIKKE] Leader: Red Hood

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Author: 仓敷琉璃

Last revision: 25 Nov, 2025 at 17:37 UTC

File size: 83.55 MB

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Description:
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Foreword

The pinnacle of popularity and strength in NIKKE’s history—a Nikke who loves old music and has a bold personality, the great Little Red Hood!! Makes a stunning debut! This is my 28th Civilization VI mod. As for the stats, I did it on purpose, hoping everyone has a great gaming experience.
This mod adds a new civilization (Pilgrims) and a new leader (Little Red Hood).
If you want to learn about this civilization’s abilities, please check out my previously made mod: NIKKE Leader Pack .
Other NIKKE leaders are currently in the works, so stay tuned! You can also comment on which characters you’d like to see!
(Could be a week, could be two months)(๑•ᴗ•๑)♡

If you encounter any issues while playing this mod, please contact me—it’s very important to me!


Leader: Little Red Hood

Leader Ability: Big Red Wolf
All combat units gain +2 combat strength for each tile moved (max 10). This bonus lasts until the battle ends. Each turn, you can consume Tapes via the special panel to grant all cities production equal to 0.75 times the number of Tapes consumed, and gain science and culture equal to 0.25 times the number of Tapes consumed. Additional effects are triggered based on the number of Tapes consumed:

Cage of the Beast: Triggered when 12.5–25 Tapes are consumed. All units regain movement and attacks. All units gain +3 combat strength, lasting until the next turn begins (can trigger up to 3 times per turn).

Final Howl: Triggered when 25–37.5 Tapes are consumed. All units regain movement and attacks. All units heal 100 HP (can trigger up to 2 times per turn).

Big Red Wolf: Triggered when 37.5–50 Tapes are consumed. All units regain movement and attacks. For the rest of the turn, if a combat unit does not die in battle, it regains movement and attacks, while all other units lose all movement and attacks. This effect lasts until the next turn begins (can trigger once per turn).

Goddess Squad: Gain +5 Tapes at the start of each turn. Gain +2 Tapes when combat occurs. Gain Tapes equal to the number of units killed this game × 3 at the end of each turn. If movement points allow, units can move after attacking.


Special Thanks

Thanks to the experts in the Civilization VI Modding Discussion Group for their guidance and help.
Material Sources: NIKKE, NIKKE WIKI, Baidu Tieba
Special thanks to Luo Ling and AWAW for their suggestions and help in designing character abilities and more.

===== Update Log =====

What? You’re asking why the main heroine of this game, a certain red-haired background character, isn’t here………

Red hair, red scarf, red coat—the great Hat God, [RE:DASH]!
If you have any ideas for improvements, please leave your valuable feedback in the comments!

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[NIKKE] Leader PackSteam Workshop