Hazard unit: revision
This mod was made for personal use and i hold no property over the original hazard unit mod
if the owner of the mod wants me to take this article of the workshop i will
”you stand acused, even when we’re halfway across the continent”
simple mod that rebalances the oni faction (and swamp onis to some degree) from the hazard unit mod, because finding them in far away places like vain and… bast for some reason, was just too much, as if they weren’t 2000 pound walking balls of indestructanium to begin with
this mod deletes many of the places they can have roaming squads spawn at, places that are under control of other big factions (so no longer will the holy nation be submerged in onis) others that are too far away or have no reason to be visiting, etc and reduces their spawnrates on others, like halving their spawnrates in venge (skeletons can’t be reproduced anymore, makes sense that a secondary production line wouldn’t be exploding with units to flail around that far anyway)
this doesn’t touch their strongholds/outposts, and they will still raid you if you settle too close to them, but i didn’t want to neuter them completely either, they still roam most of the adjacent/less secure biomes on their direct vicinity, and the swamp onis were kept mostly untouched on their swamp* (not wetlands) spawns
you still need the original hazard units mods to run this one
for further nerfs/rebalances, i reccomend the Hazard Unit Balance Patch mod, they are still kept as a strong enemy, but atleast they aren’t painfully obtrusive
https://steamcommunity.com/sharedfiles/filedetails/?id=1910723550
Required items:
Click the title to search on this site.
Hazards Unit - New Skeleton Sub-Race and Other Stuff — Steam Workshop