Complex AI – Anti-Sneak
Adds anti-sneaking behavior and dialogue to many NPCs throughout the game. If you are caught sneaking inside of an NPC’s building they will follow you and warn you to quit sneaking, and guards will eventually call for backup.
This is intended to make the sneaking and thievery gameplay of Kenshi more difficult and fun. Sneaking now carries risks and can’t be used to break the game as easily.
—–Technical Info—–
Triggered via dialogue package rather than AI package changes, may conflict with mods which modify or replace shopkeeper dialogue.
Dialogue packages added to: All vanilla shopkeepers, all vanilla barmen, all vanilla shop guards, The Five Invincibles, Protector Of The Flame, Samurai Elite. Has variations in the dialogue depending which faction an NPC belongs to.
Effect only applies when sneaking inside of a building owned by a squad with the associated dialogue package. Will end the trigger if you quit sneaking or leave the building. Will not trigger if you are allies with an NPC’s faction.
Applies only to vanilla characters and squads, patches will be needed to add behavior to other mods.
Incompatible: Genesis, UWE
Patches Needed: Living World, Kaizo, any mods which add new shopkeepers.
Should be compatible with Reactive World, please report late-game missing AI behavior.