UWE – Wandering Medics (Menders) – Nerfed
A small patch for Wandering Medics (Menders Faction)
Created this because I noticed that the Menders by default were pretty strong (like 70-80 Martial Arts / Strength strong lol). I added compatibility for Universal Wasteland Expansion (UWE) for various faction support.
I went ahead and nerfed them (see Screenshot) by roughly 30-50% (randomly type numbers that looked decent, along with a +/- randomizer for variations), mainly to make them at least not punch everyone’s heads off if they get in a fight. I also made them *not* co-exist with overtly hostile factions (Swamp Bandits, etc.). They might heal them if they’re downed and KO’ed, but they won’t go out of their way to heal them. This also enables them to *also* get attacked in hostile regions. Now, you can be the savior of the Menders!
Also made the backpacks not 5x stackable like a Trader’s Backpack, but instead a 2x (better than a Thieve’s backpack, but still relatively small). I left their relatively good (high Weather Resistance) armor alone, otherwise the AI will be dumb and just die in the acid rain lol.
- Credits to various Roleplaying Experience players for the suggestion!
- Credits to SpaceDog for the original Wandering Medics mod!
- Credits to NeonAura for a very similar mod (that I just noticed when looking up the Menders mod lol) for Wandering Medics (But less broken)
- Credits to TreadLightly77 for Universal Wasteland Expansion!
Place it below UWE and Wandering Medics to take effect
Will more than likely require Importing Game to correct various new changes (Faction relationships, backpack size, etc.)
Let me know if I missed anything, or if you have any other suggestions.
Required items:
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Universal Wasteland Expansion — Steam Workshop
Wandering Medics — Steam Workshop