Roads Increase Market Access
This mod makes roads improve market access by significantly more than in the base game to better reflect the reality of how a railroad is more than 25% better than having literally no road at all…
For example, in the base game a gravel road makes it cost 10% less access to cross a tile compared to no road/a dirt trail… this mod increases that to 30% (which still seems low).
As of 2025/11/28, the changes are as follows:
Gravel 0.1->0.3
Paved 0.15->.4
Modern 0.2->.5
Rail 0.25->.7
CAVEATS:
I haven’t checked extensively for other modifiers, so there may be other land market access modifiers that stack and make this unbalanced. I am open to suggestions for changes.
Update as of 2025/11/28:
River market access modifiers are multiplicative on top of roads (I had previously thought they were additive) unlike the proximity system which chooses the better modifier. This means risk of stacking -100% modifiers is lower than expected, so I have undone the nerf to downstream rivers in the mod and made all roads stronger as well.
Again, I am open to suggestions about potential changes and balance.
I am aware that this might make market access too high across the board. I have published another mod called ‘More Market Access Cost Per Distance’ to increase cost by 20% and bring access back into balance.
Lastly, if you like this mod, you may enjoy my sea tile market access changes mod which increases market acces over sea tiles.
All 3 of these mods should work nicely together to increase realism and immersion for market access over roads on land and over sea without making market access too too easy to get.
Thanks to @Mazutaki for practical suggestions to improve compatibility.