(4) Gardens
This is a simple rework of the Gardens 1v1 map to accommodate 2v2.
Changes:
Machine gun nests at main bases have been moved
Known Issues:
AI is known to delay capturing points but will still build units (unsure if this is a CoH engine issue)
Starting space is tight so place structures carefully (you can double click the icon at the main building UI to auto-place the building)
Depending on your faction, the building may be half out of bounds. This will cause infantry to retreat to allied HQ’s. (fixed)
