Stinker

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Author: Azelinuu

Last revision: 1 Dec, 2025 at 15:04 UTC

File size: 2.9 MB

On Steam Workshop

Description:

"I can tell you’re taking this seriously in your own weird little way."

What was planned as a huge final update to a release from five years ago became so much more, and I can now proudly present Stinker’s Definitive Edition release! Featuring a more cohesive moveset, updated normals, balance changes, along with updated visuals and SFX!

Gimmick: Tokens

Primarily used by Neutral Special, Tokens charge while you are grounded and all are lost when you are parried. Up to three Tokens can be held at a time.

N-Special: Teleport

This 8-directional teleport leaves two Gas Clouds behind you, each use spending one of your tokens. These teleports can be chained together by holding N-Special down. When spawned, Clouds are invincible for a set amount of time, and this invincibility is immediately lost if Stinker is hit.

D-Special: Ignition

Grind your claws together to create a spark of flame. When used near Gas Clouds, they will explode and cause other clouds near them to follow suit. Link explosions together to pressure your opponents!

F-Special: Spinnin’ Drill

Stinker transforms himself into a makeshift drill, hitting opponents multiple times before launching them away. This attack can be jump canceled before the final hit if it successfully connects.

U-Special: Skunk Burst

Charge up and release a blast of stench to propel yourself upwards. This move has a high amount of start-up and high knockback.

Uniques

– F-Tilt spawns a single Gas Cloud that can be ignited as usual. Clouds spawned through F-Tilt do not have temporary invincibility however.
– D-Air can be held down after a successful hit, turning him into ball that can happily bounce off opponent’s again.
– U-Air propels Stinker upwards a small amount. Hold attack down and pair it with a jump for maximum height.
– D-Tilt launches Stinker off the ground along with his opponent. Follow up with an aerial!
– Dash Attack’s stab can be turned around by holding the opposite direction to catch opponent’s off-guard. This causes Stinker to perform a kancho on his foes, launching them facing away from him.
– D-Strong throws out an attack from Stinker’s front before he’s able to charge the follow-up. This attack throws opponents to his backside before launching them away with it!

Extra: Jester Mode

"An annoying mode for annoying people." – Azelinuu
This cosmetic joke of a mode can be activated on the Character Select by clicking the jester hat icon. Turn your parries into nonsensical poses, alter attack sounds, and change your hurt animations!

Stinker has support for the following mods:
Star/Screen KO Buddy
– Dracula Boss
– Daroach Boss Fight
– Mt. Dedede Title
– Soulbound Conflict
Reiga’s The Knight Dream Nail
Spamite’s Kirby Copy Ability

Character and Moveset creator: Azelinuu
Sprites and Animations: SleepyPlayer16, MatchesDraco, and Succ8051 (Discord)
Thumbnail Art / Portrait: Teh-Ray
Coding and Troubleshooting: darkdakurai (Discord)
Playtesting and Balancing: MatchesDraco
Victory Theme: mrcool909090
Special Thanks: MatchesDraco, VVizard, and darkdakurai

[This character is public domain! You have our team’s blessings if you wish to make and upload your own edits/builds of Stinker publicly using his sprites or code, no permission necessary. Tournament re-balances, Echoes, all that junk. Just credit us or link back to this one lmao] – Azelinuu