Example Mod – Powers (Culture & Domain)

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Author: Light-Darkness

Last revision: 26 Aug, 2024 at 23:22 UTC

File size: 298.09 KB

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Description:

An example set of Culture and Domain Powers to use as reference when creating mods of your own.

All three powers unlock upon entering Age II:
* A Government Culture Power that spawns a Region Settler outside of the Nomadic Settler start.
* An Exploration Domain Power that reveals fog of war near one of your regions.
* An Engineering Domain Power that replaces land with Shallow Water (somewhat buggy).