Example Mod – Powers (Culture & Domain)
An example set of Culture and Domain Powers to use as reference when creating mods of your own.
All three powers unlock upon entering Age II:
* A Government Culture Power that spawns a Region Settler outside of the Nomadic Settler start.
* An Exploration Domain Power that reveals fog of war near one of your regions.
* An Engineering Domain Power that replaces land with Shallow Water (somewhat buggy).