Dahui’s Cree Rework

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Author: 大辉junior

Last revision: 2 Dec, 2025 at 15:26 UTC

File size: 27.78 KB

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Description:

Strictly speaking, Cree doesn’t actually need rework; it has its own characteristics. However, I stubbornly believe that associating Cree with Pasture is hard to understand. Historically, most Cree people relied on hunting and prospered through the fur trade with European colonists. So, this mod reworks Cree and Poundmaker (Pitikwahanapiwiyin) to make them focused on camps and trade.

This mod has not been adapted for multiplayer mode and theoretically cannot be adapted either.

My English is not good, so I used Bing Translator to help me.

Cree

Unique Ability

When first improve or founding a city on Camp Resource, a new camp resource will be searched in random vegetation feature within 2 tile. Camp built on a resource provides that resource’s yield modifier to all Camp or Mekewap tiles. Cities founded on Camp Resource provide +1 Trade Route capacity and a free Trader.

Now Cree having fur and deer starting bias. If you use Sukritact’s Resources, Cree will also have bison starting bias.

Unique Improvement

Can be built on camp resources

Unique Unit

No change


Poundmaker (Pitikwahanapiwiyin)

Unique Ability

All Alliance types provide Shared Visibility.Unclaimed tiles within 3 tiles of a Cree city come under Cree control when a Trader first moves into them. International Trade Routes gain Gold equal to one-third of the total Production and Food from all the Mekewap tiles in the origin city (rounded down).

This mod is compatible with Harmony in Diversity

SpecialThanks:Sukritact;Leugi;Lime;Harmony in Diversity

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Required DLC:

These DLC should be installed in order to use this item.


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