Winston Waves Odyssey integration
If you encounter any bug after moving your ship DON’T REPORT THEM TO THE ORIGINAL TEAM but to me please
Progression will be caried over when changing map. Be careful if you flee during a raid it’ll be skipped you won’t get any rewards and the next one will be hot on your tail
Staying in orbit will pause Winston Waves
Ennemies will be dropping traps (hunter, wasp, sentry) from their gravship during the raid
Your pawns will be happy but numb during the attack. Breakdown or inspiration can still occur randomly (15% each)
Intense instabilities in this planet gravity field are damaging your gravengine, extenders and anchors
Modifiers can be turned off in Winston Waves config
Raids in space probably won’t happen. They are already boring/trivialised in vanilla where the emphasis seems to be on attacking rather than defending. I’m still open to ideas about what can be done in orbit
Known problems:
– Enemy raid composition changes with the map
Roadmap:
– Gravship rewards
History:
– 1.3.0: Added gravquake, buffed hysteria probabilities
– 1.2.0: Added psilocap hysteria
– 1.1.0: Added trap bombardement
– 1.0.0: Release
Required items:
Click the title to search on this site.
Harmony — Steam Workshop
Vanilla Storytellers Expanded - Winston Waves — Steam Workshop