Winston Waves Odyssey integration

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Author: Novatrium

Last revision: 14 Nov, 2025 at 12:30 UTC

File size: 449.27 KB

On Steam Workshop

Description:

If you encounter any bug after moving your ship DON’T REPORT THEM TO THE ORIGINAL TEAM but to me please

With this mod you can now (try to) endure Winston Waves and use your gravship!

New feature: Progress persistence

Progression will be caried over when changing map. Be careful if you flee during a raid it’ll be skipped you won’t get any rewards and the next one will be hot on your tail
Staying in orbit will pause Winston Waves

New modifier: Trap bombardement

Ennemies will be dropping traps (hunter, wasp, sentry) from their gravship during the raid

New modifier: Psilocap hysteria

Your pawns will be happy but numb during the attack. Breakdown or inspiration can still occur randomly (15% each)

New modifier: Gravquake

Intense instabilities in this planet gravity field are damaging your gravengine, extenders and anchors

Modifiers can be turned off in Winston Waves config

Raids in space probably won’t happen. They are already boring/trivialised in vanilla where the emphasis seems to be on attacking rather than defending. I’m still open to ideas about what can be done in orbit

Known problems:
– Enemy raid composition changes with the map

Roadmap:
– Gravship rewards

History:
– 1.3.0: Added gravquake, buffed hysteria probabilities
– 1.2.0: Added psilocap hysteria
– 1.1.0: Added trap bombardement
– 1.0.0: Release

Download
Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Odyssey
Required items:

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HarmonySteam Workshop
Vanilla Storytellers Expanded - Winston WavesSteam Workshop