Production Method Expansion

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Author: machotacoman256

Last revision: 7 Dec, 2025 at 10:32 UTC

File size: 1.42 MB

On Steam Workshop

Description:

This is a proof of concept to make the village economy more diverse.
Changes include:
-Many new production methods added to forest, farming, and market villages to make thier economies more diverse and resilient. Market villages particularly should be able to produce multiple goods at once since they are a hub of local commerce and proto-industry
-Forest villages and Tools Guilds can make wooden tools, not a new good, but tools using lumber as input. There tends to be an iron shortage bottlenecking the supply of tools, choking early attempts at industrialization. Wooden tools provide a backup source tools to keep up the tool supply without being starved for iron.
-Forest villages have an option to make lumber without tools. Thanks to coppicing, trees are a sustainable regenerating lumber source. Combined with making small amounts of tools with lumber, the iron-tool famine should be over.
-Farming Villages can now choose between various crops. Unique crops like Saffron, Maize, or potatoes need those goods to be produced or traded in the market, and can only be selected as a PM in suitable climates.

My script files are heavily commented with my reasoning/justifications. Gotta love the rubber duck method of development.
I’d appreciate additional feedback or ideas regarding balance, bugs, or additional changes.