Assimilate Uniques

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Author: zai4z

Last revision: 15 Nov, 2025 at 17:20 UTC

File size: 11.36 KB

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Description:

This mod allows players to use the unique buildings and improvements of other Civs

Unique Buildings

When capturing a city, all the unique buildings will remain in the city and won’t be converted into their default versions

E.g if you capture an Aztec city, the Floating Gardens will remain and not turn into a Watermill

This can stack, allowing some cities to have multiple unique buildings from its previous owners

The building survival chance of all unique building has been set to 100%

However, if the civ you are using has a unique building, the default version will not be automatically replaced upon city capture. But you can sell the building and build the unique version afterwards

E.g if you capture a city with a library as Assyria, the library won’t be converted into royal library

Unique Improvements

Workers will keep their ability to build the unique improvement of their original owner

E.g if you capture or are gifted a French worker, that worker will be able to build chateaus

But these captured workers won’t be able to build the unique improvement of the current owner

Unique Units

Unique units will never become obsolete, meaning they can be trained throughout the whole game

In the base game, unique units from other civs can be acquired from friendly militaristic city-states and the prize ships promotion

Compatibility

Fully compatible with any mod that adds new unique units/buildings/improvements

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilization V: Gods and Kings
Sid Meier's Civilization V: Brave New World