Assimilate Uniques
This mod allows players to use the unique buildings and improvements of other Civs
When capturing a city, all the unique buildings will remain in the city and won’t be converted into their default versions
E.g if you capture an Aztec city, the Floating Gardens will remain and not turn into a Watermill
This can stack, allowing some cities to have multiple unique buildings from its previous owners
The building survival chance of all unique building has been set to 100%
However, if the civ you are using has a unique building, the default version will not be automatically replaced upon city capture. But you can sell the building and build the unique version afterwards
E.g if you capture a city with a library as Assyria, the library won’t be converted into royal library
Workers will keep their ability to build the unique improvement of their original owner
E.g if you capture or are gifted a French worker, that worker will be able to build chateaus
But these captured workers won’t be able to build the unique improvement of the current owner
Unique units will never become obsolete, meaning they can be trained throughout the whole game
In the base game, unique units from other civs can be acquired from friendly militaristic city-states and the prize ships promotion
Fully compatible with any mod that adds new unique units/buildings/improvements

Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilization V: Gods and Kings
Sid Meier's Civilization V: Brave New World